Large City: Kāpeeiēù Ji̊ Qi̊v

Kāpeeiēù Ji̊ Qi̊v

Kāpeeiēù Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceIēibonjām Region
RegionBepejite Maquis
Founded1198
Community LeaderLord Zlênkdo
Area156 km2 (62 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation478 m (1568 ft)
Average Yearly Precipitation292 cm/y (114 in/y)
Population37123
Population Density237 people per km2 (598 people per mi2)
Town AuraEnchantment
Naming
Native nameKāpeeiēù Ji̊ Qi̊v
Pronunciation/ˈkəˑpe/ /ˈejʊ/
Direct Translation[excrement; shit; sewage] [distant]
Translation[Not Yet Translated]

Kāpeeiēù Ji̊ Qi̊v (/ˈkəˑpe/ /ˈejʊ/ [excrement; shit; sewage] [distant]) is a subtropical Large City located in the Iēibonjām Region of the Tetburland.

The name Kāpeeiēù Ji̊ Qi̊v is derived from the Goblin language, as Kāpeeiēù Ji̊ Qi̊v was founded by Zlênkdo, who was culturaly Tauran.

Climate

Kāpeeiēù Ji̊ Qi̊v has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Kāpeeiēù Ji̊ Qi̊v receives an average of 292 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Kāpeeiēù Ji̊ Qi̊v covers an area of nearly 156 km2 (62 mi2), and an average elevation of 478 m (1568 ft) above sea level.

Overview

Kāpeeiēù Ji̊ Qi̊v was founded durring the late 13th century in winter of the year 1198, by Zlênkdo. The establishment of Kāpeeiēù Ji̊ Qi̊v suffered from many setbacks, delays, and obsticles, most notably a group of Kāpeeiēù Ji̊ Qi̊v which required millitary assistance exterminate before the community could finish being built.

Kāpeeiēù Ji̊ Qi̊v was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kāpeeiēù Ji̊ Qi̊v is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Kāpeeiēù Ji̊ Qi̊v is buildings are located arround a single broad cobblestone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The city's would-be-castle fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Before you’ve even set foot into the heart of Kāpeeiēù Ji̊ Qi̊v, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Kāpeeiēù Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kāpeeiēù Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kāpeeiēù Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kāpeeiēù Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kāpeeiēù Ji̊ Qi̊v's parks.

Kāpeeiēù Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kāpeeiēù Ji̊ Qi̊v.

Kāpeeiēù Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kāpeeiēù Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kāpeeiēù Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kāpeeiēù Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kāpeeiēù Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kāpeeiēù Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kāpeeiēù Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kāpeeiēù Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Kāpeeiēù Ji̊ Qi̊v has an Arcane Academy which provides higher education in the arcane sciences.

Kāpeeiēù Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kāpeeiēù Ji̊ Qi̊v's grid is powered by an arcane means.

Kāpeeiēù Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kāpeeiēù Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Kāpeeiēù Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Kāpeeiēù Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kāpeeiēù Ji̊ Qi̊v's natural decorations nor waterways.

Kāpeeiēù Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kāpeeiēù Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kāpeeiēù Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kāpeeiēù Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Kāpeeiēù Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

Due to the actions of local Kami, spring is skipped in Kāpeeiēù Ji̊ Qi̊v.

The Slurk near Kāpeeiēù Ji̊ Qi̊v are known to be quite timid.

Kāpeeiēù Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Invocation energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 70
  • Farmers: 97
  • Farm Laborer: 154
  • Hunters: 142
  • Milk Maids: 97
  • Ranchers: 47
  • Ranch Hands: 98
  • Shepherds: 92
    • Farmland: 148492 m2
    • Cattle and Similar Creatures: 9280
    • Poultry: 111369
    • Swine: 7424
    • Sheep: 371
    • Goats: 74
    • Horses, Mounts, and Beasts of Burden: 3712

Craftsmen

  • Arms and Toolmakers: 77
  • Blacksmiths: 84
  • Bookbinders: 48
  • Buckle-makers: 53
  • Cabinetmakers: 84
  • Candlemakers: 128
  • Carpenters: 117
  • Clothmakers: 95
  • Coach and Harness Makers: 39
  • Coopers: 106
  • Copper, Brass, Tin, Zinc, and Lead Workers: 51
  • Copyists: 34
  • Cutlers: 31
  • Fabricworkers: 95
  • Farrier: 200
  • Furriers: 24
  • Glassworkers: 154
  • Gunsmiths: 81
  • Harness-Makers: 37
  • Hatters: 72
  • Hosiery Workers: 27
  • Jewelers: 42
  • Leatherwrights: 88
  • Locksmiths: 36
  • Matchstick makers: 59
  • Musical Instrument Makers: 53
  • Painters, Structures and Fixtures: 46
  • Paper Workers: 52
  • Plasterers: 51
  • Pursemakers: 61
  • Roofers: 39
  • Ropemakers: 37
  • Rugmakers: 35
  • Saddlers: 70
  • Scabbardmakers: 81
  • Scalemakers: 39
  • Scientific, Surgical, and Optical Instrument Makers: 24
  • Sculptors, Structures and Fixtures: 34
  • Shoemakers: 35
  • Soap and Tallow Workers: 125
  • Tailors: 212
  • Tanners: 47
  • Upholsterers: 56
  • Watchmakers: 49
  • Weavers: 109
  • Whitesmiths: 29

Merchants

  • Adventuring Goods Retellers: 26
  • Arcana Sellers: 25
  • Beer-Sellers: 51
  • Booksellers: 57
  • Butchers: 95
  • Chandlers: 92
  • Chicken Butchers: 114
  • Entrepreneurs: 38
  • Fine Clothiers: 88
  • Fishmongers: 97
  • Florists: 22
  • Potion Sellers: 61
  • Resellers: 154
  • Spice Merchants: 48
  • Wine-sellers: 80
  • Wheelwright: 61
  • Woodsellers: 36

Service workers

  • Bakers: 206
  • Barbers: 140
  • Coachmen: 53
  • Cooks: 176
  • Doctors: 74
  • Gamekeepers: 58
  • Grooms: 33
  • Hairdressers: 128
  • Healers: 104
  • Housekeepers: 103
  • Housemaids: 195
  • House Stewards: 100
  • Inns: 35
  • Laundry maids: 70
  • Maidservants: 119
  • Nursery Maids: 66
  • Pastrycooks: 128
  • Restaurateur: 154
  • Tavern Keepers: 176

Specialized Laborer

  • Ashworkers: 51
  • Bleachers: 33
  • Chemical Workers: 21
  • Coal Heavers: 77
  • In-Town Couriers: 74
  • Long Haul Couriers: 78
  • Dockyard Workers: 74
  • Gas Workers: 18
  • Hay Merchants: 31
  • Leech Collectors: 91
  • Millers: 86
  • Miners: 82
  • Oilmen and Polishers: 56
  • Postmen: 86
  • Pure Finder: 49
  • Skinners: 100
  • Sugar Refiners: 21
  • Tosher: 60
  • Warehousemen: 132
  • Watercarriers: 78
  • Watermen, Bargemen, etc.: 106

Skilled Laborers

  • Accountants: 46
  • Alchemist: 55
  • Clerk: 71
  • Dentists: 37
  • Educators: 89
  • Engineers: 53
  • Gardeners: 38
  • Mages: 27
  • Plumbers: 40
  • Pharmacist: 44
  • Professors: 16
  • Scientists: 29
  • Wizards: 16

Civil Servants

  • Adventurers: 34
  • Bankers: 54
  • Civil Clerks: 88
  • Civic Iudex: 41
  • Consultants: 24
  • Exorcist: 86
  • Fixers: 43
  • Kami Clerk: 74
  • Landlords: 69
  • Lawyers: 44
  • Legend Keepers: 64
  • Militia Officers: 265
  • Monks, Monastic: 112
  • Monks, Civic: 123
  • Historian, Oral: 88
  • Historian, Textual: 43
  • Policemen, Sheriffs, etc.: 84
  • Priests: 154
  • Rangers: 48
  • Rat Catchers: 55
  • Scholars: 57
  • Spiritualist: 67
  • Slayers: 21
  • Storytellers: 151
  • Military Officers: 132

Cottage Industries

  • Brewers: 100
  • Comfort Services: 142
  • Enchanters: 42
  • Herbalists: 41
  • Jaminators: 123
  • Needleworkers: 137
  • Potters: 65
  • Preserve Makers: 100
  • Quilters: 55
  • Seamsters: 185
  • Spinners: 119
  • Tinker: 39
  • Weaver: 95

Artists

  • Actors: 41
  • Architects: 14
  • Bards: 56
  • Costumers: 22
  • Dancers: 42
  • Drafters: 23
  • Engravers: 30
  • Fine Furniture Carpenters: 18
  • Glaziers: 39
  • Inlayers: 34
  • Musicians: 112
  • Painters, Art: 18
  • Playwrights: 37
  • Sculptors, Art: 32
  • Wood Carvers: 137
  • Writers: 132

Produce Industries

  • Butter Churners: 132
  • Canners: 95
  • Cheesmakers: 112
  • Ice Merchants: 16
  • Millers: 74
  • Picklers: 67
  • Smokers: 45
  • Stockmakers: 42
  • Tobacconists: 59
  • Tallowmakers: 88

13882 of Kāpeeiēù Ji̊ Qi̊v's population work within a Foundational Occupation.

20272 of Kāpeeiēù Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 2969 (8%) are noncontributers.

Points of Interest

Many of Kāpeeiēù Ji̊ Qi̊v’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Kāpeeiēù Ji̊ Qi̊v’s streets.

Kāpeeiēù Ji̊ Qi̊v is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from an attack. Kāpeeiēù Ji̊ Qi̊v's militia's elite squad is named after .

History